![]() In this layer for each territory create a Fill bounded area, this creates an object just inside the baseTile territory, its just one click for each area.Run Centerline trace (autotrace) it will trace the outline of a simple bitmap, in this this case the complete baseTiles and convert it to vectors, its needed for the next stage.Drag-drop the above png into Inkscape Base layer.Load Inkscape create a layer called Base.Run the Tile Image Reconstructor on the baseTiles.Pick a small simple map, in my case Britannia Roman Invasion it had no reliefTiles Here are the major steps (lots of minor steps missed out) I have been learning more about Inkscape and trying get the baseTiles territories and territory owner to look better by using reliefTiles.įor those who know what they are doing please offer suggestions to improve this stage, especially HSV values. Save all the above as a svg file, so can be edited later or shared with the community.Įxport a flattened png version of all the above layers for use in game as reliefTiles. Map title, compass rose and scale symbols.Territory name, PU, Resources, Decorations, Victory Centre, Convoy symbols.Relief layer png produced with Raster software like, GIMP, PhotoShop with a suitable Alpha setting.3 base layers, as described above, but with borders increased to 3px wide, this will aid when the player zooms the map.You can use Inkscape to produce the reliefTiles, as Inkscape is a layer based and can have thousands of vectors/objects on a layer with the following layers ReliefTiles (with reusable symbols listed below) Produce your complete baseTiles map with the following on its own layer Outline, land territories, sea zones and publish as a svg again so we can all share it and rescale to suit our own needs. The biggy, you can have thousands of vectors or object on a layer it is very easy to make changes compared to a raster program like GIMP/ where each object is on its own layerīy using Inkscape or Adobe Illustrator to trace the outline of your map for the baseTiles and publish the svg so the whole TripleA community can share it as a resource.Īs its vector based re-scaling the map with a few clicks and the territory borders will be back to 1px wide, or 3px if you prefer. ![]() ![]() It has an extension(add in) that produces hexes, like my map Arena of Death, the whole map baseTiles & reliefTiles took less than 8 hours to do and this includes learning how to use Inkscape and the extension.Turn a straight line into a border/coastline, called a fractal, this is clever stuff that makes me look like a proper map maker.Download a ready to use map in svg format of many countries or the world, rescale and your outline is already done.Trace any map, sometimes with its built in trace it can do it automatically with a few clicks.I am new to actual TripleA map making and I view myself as a talentless graphics artist, so using GIMP/ I find difficult, but I can trace an image outline and use layers, so I can use Inkscape. This thread suggests a different approach to map making and has the benefit of having reusable art assets, it is intended for people who are not graphic artists.
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